Around the time I had come across the work of Borja Montoro, I also came across the work of Cory Loftis. He worked on a lot of the same features as Montoro. Similarly, he is also somebody that appears to be very multi disciplinary, having had experience as a concept artist, character designer and animator.
One of the thins I instantly noticed about a lot of his designs was the fact that he is able to give so much emotion and human expression to characters that aren't even human. I think this is a really important skill to have as a character designer and this made me very eager to design more not human characters in order to improve my ability to do this. I also found that some of his drawings appeared to be quite loose and experimental, which is something I sometimes struggle to do. Looking through examples of work made me want to try and get back to doing this. As I was researching his work, one of the key things I noticed was that many of the different characters that came up varied massively in shape and size. This gave so much personality to a character and made them all completely different.
Quite often when I design my own characters I sometimes try too hard to keep everything in proportion, which I now think can potentially prevent that character from having more personality and from being more memorable. Therefore one of the main things I have taken away from the work of Cory Loftis, is that it is important to give a character a strong silhouette. In the future, when designing a character will try and factor in the aspect of silhouette every time.
No comments:
Post a Comment