Five things I have learnt so far on the programme..
1. I have learnt that research and pre-production are just as important as the end product.
2. I have also come come to understand a rage of new software, such as Maya, Photoshop and After Effects.
3. The importance of planning and time management and that plans for potential animations need to be realistic for the amount of production time given.
4. I have come to appreciate and welcome constructive feedback on all of my work, for example, Interim Crits, Presentations and discussions with my tutors and piers.
5. I have learnt to accept mistakes when I make them, and not to cover them up but to show them as part of my learning and development.
Five things I would like to know more about..
1. I would like to learn more about the animation industry as a whole, for example, how to look/apply for jobs and how to build connections.
2. I want the knowledge I already have about the software that I can use to become more second nature and to get used to working with Dragon Frame.
3. I want to know more about individual animation companies, for example, where they are situated and what they specialise in.
4. I want to know more about the process of model making, both 3D digital and for Stop Motion.
5. I want to know more about set design, because this is a area that interests me but I have only dipped my toes into this area.
Five skills that I think are my strengths..
1. I am very good with my time management, I work hard to stay on top of the work I have set and plan it so that I can fit my life around it.
2. I believe I have quite a dark style to my work, so I try to show this in my animations, however I can also work in a range of styles, so I think I am very adaptable.
3. I have always enjoyed carrying out research and producing concept work, so I can use this to my advantage.
4. I can produce some very strong 2D drawing, which I can use and refer to when animating or producing concept work. I can also use it for reference when working with 3D.
5. I am quick at picking up new skills, for example, I feel that I have gotten to grips with Maya much quicker than I thought I would and I can animated using a range of software , which 12 months ago I was unable to do.
Five Things I would like to improve..
1. I would like to improve my understanding my of Maya and the process of modelling and rigging characters because this is something I want to have under my belt.
2. I would like to improve my life drawing because I don't believe I have done enough over the summer break.
3. I want to improve my storyboarding, because last year I think I could have made them to s higher standard, and I want to produce work that I would be happy to include in my portfolio.
4. I would like to improve my ability to be more experimental with different medias, I often stick to the same things such as watercolours and pen and I want to expand onwards from the medias that I am comfortable with.
5. I want to improve my ability to offer constructive feedback to my piers when they ask for it, at the moment I don't feel I have been as helpful as i could have been during Interim Crits.
Five Practitioners that demonstrate my interest in Animation..
1.
H.R. Giger is a good example of where some of my interests lie in the world of animation. I admire his work because he was very multi-disciplinary. His work focused a lot on surrealism, which he incorporated into his work around sculpting, painting and set design. I have a particular love for his concept work for Ridley Scott's 1979 Sci-fi horror, "Alien"
I love his concept work because he does a really effective job at portraying how frightening this alien is supposed to be, and the amount of detail is extravagant. These drawings are terrifying but they are beautiful. I would love to design and produce concept work which would invite a similar reaction to this, because I have such an interest in darker and more surrealist areas of design.
2.
Henry Selick is somebody who demonstrates my interests in the world of animation, because he is known for specialising in many areas, such as Stop Motion animation, Storyboarding, Character Design, Directing, Producing and writing! I currently am unsure as to what specific area I would specialise in, so I find it interesting to see how much Selick has contributed to the world of animation in both production and pre-production.
3.
Danielle Tunstall is a Graphic Designer and Photographer from the UK. Although she isn't in the field of animation, her work still demonstrates a great deal of my interests. Again, she is a very multi- disciplinary artist, which is how I see myself at the moment, I am currently trying to figure out what my area of speciality might be.
I find her work very inspirational, because it has a very dark side to it and is so interesting to look at. I naturally produce drawings and ideas that are quite sinister, so I really love seeing what she produces. A lot of the inspiration I get from seeing this, I am able to use to my advantage when it comes to animation.
4. Guillermo de Toro is an artist who came to my attention after watching "Pan's Labyrinth." The first thing that grabbed my attention was the dark, fantasy theme of his designs when it came to characters and surroundings. He is known for his work in the areas of, Directing, Writing, Character Designing and Set Designing. He is an artist who keeps many notebooks in which he includes excessive notes and drawings, all of which stem from his imagination. His ideas are so mythical and detailed, and he his the ability to not only design these worlds and characters, but also bring them to life.
5. Even though I am not as obsessed as I was 12 months ago, I still think that the work of Tim Burton shows a lot of my interests in the world of animation. Not only is he a director, producer and writer, but he is a character designer and generates his idea in a way of producing lots of concept work, and concept work is something that I know interests me a lot.
I admire his concept work because it is quite loose and sometimes a tad messy, however I think this does his style justice. A lot of people argue that his work is quite repetitive, however he was one of the first practitioners that made me consider going into animation.
5 websites/online resources that demonstrate my areas of interest within the creative industries.
1. instagram.com is an online resource on which I post a lot of my art work, however I also use it to follow other artists, groups and organisations with in the creative industry. I follow a wide range of practitioners from fine artists, photographers, animators and sculptors, as well as other students.
2. laika.com is a website which is really good for following the work of the Animation Studio, LAIKA. I find the work produced by this studio is really interesting because they are known their specialisation in Stop Motion animation which is often built from scratch. The main thing I find so inspirational about their work is the huge range and detail in their character design.
3. I recently came across www.characterdesignpage.com whilst looking for places to view other artists' work that centre around character design. Looking through the website has been really intriguing because there is such a big range of designs and concept work to be seen, in so many different styles.
4. tumblr.com is another site I have recently started using to try and push more of my work out there. Again, it is really useful to use because it enables me to view the work of all different artists of all different professions from all over the world, which is always very inspiring!
5. Since starting back for second year I have become more familiar with www.loopdeloop.org and what they do. Now that I am aware of this competition and how it works, I would really like to take part in one soon, because the animators are provided with a theme, but can chose the medium and length of their animation. I feel it will really boost my won confidence with my own animations as well as allowing me to see the work of others.